![]() I said I'll be back for more, so here it goes: Thanks for listening to my feedback so far! It feels good to be part of the community of this treasure program. It is really a fundamentally plaguing issue in an otherwise great texturing software. But is too crucial to be left like it is. It is probably not easy or you would have already done it I assume. Typing in numerical values is not an option for Shpagin This would be a much needed fix. which is exactly the place where you need to have smooth fine control. The problem is also far more worse than adjustments, as it also affects the general PBR channel sliders and layer blendings, like gloss, and gloss modulator, height, replace height etc. Also, it is not all about color: gloss, metallic and height are equally important. ![]() ![]() But we are in 2022 now, and I don't want to frequently exchange my textures with a 2D editor, that is not why people buy 3d texturing software for and it slows down the workflow significantly. Of course you can still do amazing texturing with 3D Coat no question. So using 3D Coat can not really be an option for me for texturing regular "this gen" assets, which really makes me sad. When I try it with 1k or even 2k, it is simply unusable. For fine tune textures is it crucial that you have immediate visual feedback while using sliders.Ĭurrently I work on a game with very low res textures (max 256px) and I still get subtly affected by the issue depending on the layer. No matter how much you love the tool, you can't keep using it sadly due to these issues. If layer sliders are laggy, that is unfortunately a show stopper for a serious texturing toolset. It is the basic functionality that is always more primary than layered functionality on top. To me this is far beyond just having a "good experience", it is crucial for being able to use the texturing room in a professional viable manner, even if other aspects of the it are beyond amazing. It is weird: such a breathtakingly powerful, masterfully crafted program, but yet, simple things like sliders lag terribly. But if it would be possible to fix things like these, it would probably change that. It is even more advanced than Painter already in certain, but crucial aspects regarding layer handling.ģD Coats texturing shoots itself a bit in the foot with these usability problems. Namely Substance Painter and newly Marmoset Toolbag, with the latter becoming very powerful once they continue with development, as it really combines the best of both worlds: Painter and 3D Coat. Having to send back/forth between 3d/2d app for simply being able to smoothly do adjust operations like this let 3D Coats texturing be left behind by other options out there, where you have smoothly working sliders and adjustments.
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