Gravel -> Sand -> Clay(rarely) -> Air/Water.Grass Path -> Grass -> Dirt -> Coarse Dirt -> Gravel.Stone Bricks -> Mossy Stone Bricks -> Gravel.Cobblestone -> Mossy Cobblestone -> Gravel.Enable/disable Farmland erosion via config file (Forge for 1.14+ only for now).Cobblestone and Stone Bricks grow moss near water.Blocks decay during erosion to weaker blocks before disappearing.Erodable blocks have differing resistances to erosion depending on their density, but all erode over time.Erodable blocks include sand, gravel, clay, farmland, dirt, grass, and, rarely, cobblestone.Water Sources dissolve blocks to the side in the direction of air spaces. Water flow ends "saturate", then dissolve the block below to potentially continue the flow downhill.Water flowing into a block "saturates", then dissolves the "wall." Turns towards the closest air space.Water flowing over an edge erodes the block below.Avoid breaking stock existing game play.Provide a renewable source of Coarse Dirt, Sand, and Clay fitting into the stock game mechanics.Implement Water Erosion as though it were a default Minecraft feature to make worlds more dynamic.You must wait see to the effects or increase the random tick speed. Supports Forge for 1.12+ and Fabric for 1.14+.Įrosion in Minecraft, just like real life, is a slow process. Pass through a dry Desert valley one day and find it flooded the next. Find Forest brooks and Mountain creeks in your explorations. Dirt and sand wash away to deepen stream beds and cut river banks. Water erodes the landscape creating streams and waterfalls producing gravel, sand, clay, and moss
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